Yahtzee Strategy Guide - Dedicated to Brandon & Lisa
To quote from the Complete Rules for Yahtzee, the "Object of the game is to
score as many points as possible without cheating."
The first thing you need to win at Yahtzee is to be one of the luckiest people that
the person sitting/standing next to you has ever met. Then you just need sound
tactics and good form while rolling the dice and scoring. To learn this takes lots
of practice, and time spent watching the masters of the game.
I had one of the greatest Yahtzee champions of all time (Mystery Man) come in and play five
recorded games. I'll show one or two of them here in the strategy guide. The scores on the five
games were (in order) 257, 223, 520, 383, 224. This guy is good! That's
an average of 321.4 on five consecutive games.
I'll take you through each roll and the decision making process on each turn,
adding my own useful insight as needed. Let's begin. Remember these were live games, no
practice, setups, or rigged dice. (You can view the original
transcript for each game if you want). Learn from a Master.
The Famous "520 Game"
Turn 1
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Hold 5s because they're worth more than 1s. |
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Got another 5, and now have a Full House, but Full Houses are easy to get, so
we roll again, trying for a Yahtzee. |
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Didn't get the Yahtzee, but still a good score for 5s on Section 1. |
15 on Fives
Turn 2
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Three 2s, that's a good start. |
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Got another 2! - hurry roll again. |
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Yahtzee! Very good sign to get one this early in the game. |
50 on Yahtzee
Turn 3
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Hold 6s, we like them best. |
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Once again a Full House, but remember, they're easy, roll again. |
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Decent score for 6s on Section 1, You should always remember that three of each category on Section 1 will get the 35 bonus. |
18 on Sixes
Turn 4
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Yahtzee Bonus! What luck! On the first roll. 100 for the bonus, Now since we've scored the Yahtzee already, and scored on Fives in Section 1, using the
Yahtzee as a wild card rule, we can score this roll on Large Straight since that's a tough one to get. |
40 on Large Straight
Turn 5
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Hold 2s since we haven't scored them yet. |
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Go again, see if we can get more 2s. |
6 on Twos
Turn 6
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Hold 4s, three is a good start. |
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One more 4, could we get another Yahtzee? |
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No such luck, but four 4s should make it easy to get the Section 1 bonus. |
16 on Fours
Turn 7
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We almost have a Small Straight, but those are very easy
to get, usually you can get it on one roll, so we hold the 1s and go for a Yahtzee. |
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Now we switch and go for 3s because Ones are useless, and
it's good to leave Ones open in case you get a bad roll. Most of the time it won't
matter if you put a zero on Ones, but don't do it early in the game. |
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Three 3s, good for Section 1. That gives us 64 on Section 1 - score the 35 bonus points. |
9 on Threes
Turn 8
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Hold the 5s, we still have 3 and 4 of a kind open. |
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Wow, that's another Yahtzee! Remember Fives is complete, so
score it on 4 of a Kind |
25 on 4 of a Kind
Turn 9
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Hold 2s, 3 of a kind is still open, and if you start with
three of a number you should always go for a Yahtzee. |
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No change really, roll again. |
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Good deal, that's a Full House! |
25 on Full House
Turn 10
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Hold the 4s and go for 3 of a kind. |
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O.K. that's a small straight (3,4,5,6). See how easy they are,
we weren't even going for it. |
30 on Small Straight
Turn 11
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Hold 6s, we still need 3 of a kind. |
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All right, got the three 6s. (Notice there's also another
Full House, they just come if you're good, but we already scored it). |
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Well, no more 6s but we do have at least three of them. |
21 on Three of a Kind
Turn 12
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We have Chance and Ones left, we could go for Ones, but
remember, they're worthless and we already got the 35 bonus. Hold 6s and go
for a high Chance or another Yahtzee. |
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Good move! Maybe we can get another Yahtzee. |
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Almost. This is a great score for Chance, since the highest
possible is 30 |
29 on Chance
Turn 13
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The only category left is Ones, but we don't really need
Ones, so go for another Yahtzee with 2s. |
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Gained another 2, we could get it? |
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I guess we're not that lucky, score for Ones |
1 on Ones
Results
Section 1: 65 + 35 bonus | 100 |
Section 2: 220 + 200 bonus | 420 |
Total: | 520 |
Commentary
That was a truly great game. You might say that Mystery Man was
incredibly lucky. Yes he was, that's why he's a Yahtzee Champion. But notice the sound
fundamentals in his playing strategy. Even if you take away the two Yahtzee Bonuses he
still has 320 points. The most you can score leaving out Yahtzee Bonus points is 375, so
you can see that he had good intuition on what to go for and where to score on all of the
categories. Not just hoping to get lucky on the Yahtzee rolls.
Recorded game feature in Yahtzee v1.4
As of version 1.4 of the Yahtzee game, each game that is scored as a new entry
on the high score list will be recorded - every roll!
Version 1.4 was release on 7/11/2002.
Transcripts from Mystery Man's 5 Games
View these rare collector's item for yourself. Feel free to download and study them if you like.
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